Contrôle d’une voiturette avec la manette PS4

EN CONSTRUCTION

Le but est de contrôler une voiturette avec une manette de jeux sans fil PS4.

Démo vidéo

Cette voiturette est pilotée par un ESP32. Une communication maître-esclave est établie automatiquement entre le ESP32 et un Arduino UNO surmonté d’un USB Host Shield 2.0. Le HC05 relié sur le ESP32 est configuré en mode esclave [AT+ROLE = 0 ]. Le HC-05 relié sur l’Arduino est configuré en mode maître [AT+ROLE = 1 ]. Le HC-05 maître est paramétré pour se connecter directement à l’adresse Bluetooth du circuit esclave [ AT+CMODE( set address pairing)].

2 pilotes moteur H-Bridge haut courant 43A BTS7960


Arduino + USB Host Shield 2.0 + HC05 + DUALSHOCK™4 wireless controller

Composants et fournitures

USB Host Shield Compatible For Google Android ADK Support U NO MEGA Module

USB Bluetooth V4.0.3. Mini adaptateur Dongle sans fil

350W 24V 2750 RPM ZY1016 Electric Motor E-bike Brushed Scooter Electric Motor

Geekcreit® ESP32 Development Board WiFi+bluetooth Ultra Low Power Consumption Dual Cores ESP-32 ESP-32S Board

Double BTS7960B DC 43A Stepper Motor Driver H-Bridge PWM For Arduino Smart Car

25H 78 TEETH CHAIN SPROCKET FITS 47 49cc BIKE ATV QUAD DIRT MINI POCKET ROCKET

HC-05 Wireless Bluetooth RF Transceiver Module serial RS232 TTL for arduino

Geekcreit® UNO R3 ATmega328P Development Board For Arduino No Cable

True Temper Chariot en plastique 4 pi cube

Plaquette de montage pour le ESP32 DEVKIT V1 DOIT ici


Le montage de tests


Le programme du véhicule

Le programme est divisé en deux fichiers. Ils doivent être placés dans le même répertoire nommé «esp32_TX02-RX02_RecV_CMD_PS4_BTS7960_09»

esp32_TX02-RX02_RecV_CMD_PS4_BTS7960_09.ino

/*
 * 
 *  Création : 2018-03-22
 *  Auteur : Richard Morel 
 * 
 * 
 * Modifications
 *  2019-06-20
 *    - Lors des virages le moteur à l'intérieur du virage est non alimenté
 *    
 *  2019-06-21
 *    - Lors des virages les moteurs tournent dans le sens opposé l'un de l'autre
 *    
 *  2019-06-22  
 *    - Le mode de fonctionnement de la roue intérieur lors d'un virage est optionnelle
 *      Un clic de la touche Cercle  vitesse = 0
 *      Un clic de la touche Carré   vitesse = 100
 *  
 *  *      ADRESSE BLUETOOTH VOITURETTE : 211345651
 *  *                   HC05 51
 *  
 * *** There are three serial ports on the ESP known as U0UXD, U1UXD and U2UXD.
 * 
 * U0UXD is used to communicate with the ESP32 for programming and during reset/boot.
 * U1UXD is unused and can be used for your projects. Some boards use this port for SPI Flash access though
 * U2UXD is unused and can be used for your projects.
 * 
*/


#include "configuration.h"

#define RXD2 16
#define TXD2 17

    
//HardwareSerial Serial2(2);


//************************************************************************
//
// FONCTION FONCTION FONCTION FONCTION FONCTION FONCTION FONCTION FONCTION
//
//************************************************************************

//  ledcAttachPin(FwrdSpeedMotRight, pwmChannel_0);
//  ledcAttachPin(RvrsSpeedMotRight, pwmChannel_1); 
//  ledcAttachPin(FwrdSpeedMotLeft,  pwmChannel_2);
//  ledcAttachPin(RvrsSpeedMotLeft,  pwmChannel_3);

/*motor control*/
void go_Advance(void)  //Forward
{
  // Pour faire avancer le véhicule le moteur de gauche
  // doit tourner dans le sens anti-horaire
  // Pour simplifier la programmation, le moteur est relier 
  // en polarité inverse sur le contrôleur BTS7960
  
  digitalWrite(FwrdEnMotRight, HIGH); 
  digitalWrite(RvrsEnMotRight, HIGH); 
  digitalWrite(FwrdEnMotLeft,  HIGH);
  digitalWrite(RvrsEnMotLeft,  HIGH); 
  ledcWrite(pwmChannel_0, vitesse);  // FwrdSpeedMotRight
  ledcWrite(pwmChannel_2, vitesse);  // FwrdSpeedMotLeft    
  ledcWrite(pwmChannel_1, 000);      // RvrsSpeedMotRight 
  ledcWrite(pwmChannel_3, 000);      // RvrsSpeedMotLeft
}

void go_Right(void)  //Turn right
{
  digitalWrite(FwrdEnMotRight, HIGH);
  digitalWrite(RvrsEnMotRight, HIGH);
  digitalWrite(FwrdEnMotLeft,  HIGH);
  digitalWrite(RvrsEnMotLeft,  HIGH); 
  ledcWrite(pwmChannel_0, 000);          // FwrdSpeedMotRight
  ledcWrite(pwmChannel_2, 255);          // FwrdSpeedMotLeft
  ledcWrite(pwmChannel_1, vitesseRInt);  // RvrsSpeedMotRight
  ledcWrite(pwmChannel_3, 000);          // RvrsSpeedMotLeft
}

void go_Left(void)  //Turn left
{
  digitalWrite(FwrdEnMotRight, HIGH);
  digitalWrite(RvrsEnMotRight, HIGH); 
  digitalWrite(FwrdEnMotLeft,  HIGH);
  digitalWrite(RvrsEnMotLeft,  HIGH); 
  ledcWrite(pwmChannel_0, 255);          // FwrdSpeedMotRight
  ledcWrite(pwmChannel_2, 000);          // FwrdSpeedMotLeft
  ledcWrite(pwmChannel_1, 000);          // RvrsSpeedMotRight
  ledcWrite(pwmChannel_3, vitesseRInt);  // RvrsSpeedMotLeft
}

void go_Back(void)  //Reverse
{
  digitalWrite(FwrdEnMotRight, HIGH);
  digitalWrite(RvrsEnMotRight, HIGH);
  digitalWrite(FwrdEnMotLeft,  HIGH);
  digitalWrite(RvrsEnMotLeft,  HIGH); 
  ledcWrite(pwmChannel_0, 000);      // FwrdSpeedMotRight
  ledcWrite(pwmChannel_2, 000);      // FwrdSpeedMotLeft
  ledcWrite(pwmChannel_1, vitesse);  // RvrsSpeedMotRight
  ledcWrite(pwmChannel_3, vitesse);  // RvrsSpeedMotLeft
}
void stop_Stop()    //Stop
{
  digitalWrite(FwrdEnMotRight, LOW);
  digitalWrite(RvrsEnMotRight, LOW);
  digitalWrite(FwrdEnMotLeft,  LOW);
  digitalWrite(RvrsEnMotLeft,  LOW); 
}



void augmente_Vitesse()
{
  vitesse = vitesse + 10;
  if (vitesse > 255){ vitesse = 255;}
  Serial.print("Vitesse : ");
  Serial.println(vitesse);
}


void diminue_Vitesse()
{
  vitesse = vitesse - 10;
  if (vitesse > 255){ vitesse = 0;}
  Serial.print("Vitesse : ");
  Serial.println(vitesse);
}


//************************************************************************
//
// SETUP   SETUP   SETUP   SETUP   SETUP   SETUP   SETUP  SETUP  SETUP
//
//************************************************************************

void setup() {
  // Note the format for setting a serial port is as follows: Serial2.begin(baud-rate, protocol, RX pin, TX pin);
  Serial.begin(115200);
  Serial2.begin(115200, SERIAL_8N1, RXD2, TXD2);
  Serial.println("Serial Txd is on pin: "+String(TX));
  Serial.println("Serial Rxd is on pin: "+String(RX));

  pinMode(FwrdEnMotRight ,   OUTPUT); 
  pinMode(FwrdSpeedMotRight, OUTPUT); 
  pinMode(RvrsSpeedMotRight, OUTPUT);  
  pinMode(RvrsEnMotRight,    OUTPUT);

  pinMode(FwrdEnMotLeft   ,  OUTPUT); 
  pinMode(FwrdSpeedMotLeft,  OUTPUT); 
  pinMode(RvrsSpeedMotLeft,  OUTPUT);  
  pinMode(RvrsEnMotLeft ,    OUTPUT);



  stop_Stop();

  // configure LED PWM functionalitites
  ledcSetup(pwmChannel_0, freq, resolution);
  ledcSetup(pwmChannel_1, freq, resolution);
  ledcSetup(pwmChannel_2, freq, resolution);
  ledcSetup(pwmChannel_3, freq, resolution);
  
  // attach the channel to the GPIO to be controlled
  ledcAttachPin(FwrdSpeedMotRight, pwmChannel_0);
  ledcAttachPin(RvrsSpeedMotRight, pwmChannel_1); 
  ledcAttachPin(FwrdSpeedMotLeft,  pwmChannel_2);
  ledcAttachPin(RvrsSpeedMotLeft,  pwmChannel_3);
}


//************************************************************************
//
// LOOP   LOOP   LOOP   LOOP   LOOP   LOOP   LOOP  LOOP  LOOP
//
//************************************************************************


void loop() { //Choose Serial1 or Serial2 as required


   if(Serial2.available()) {
      //Serial.print(char(Serial2.read())); 
      
      unsigned int dataLu = Serial2.read();
      //Serial.print(dataLu);
      //Serial.print(" ");
      if ((dataLu) == 91){  // 91 = [
        //****** Début de trame *****
         i = 0;
         boTrameValide = true;
      }
      if (boTrameValide){
         CmdPS4[i]= dataLu;

         /*
         if ((CmdPS4[22]) == 66){
          //Serial.print(char(CmdPS4[i]));
          Serial.println("+++");
          CmdPS4[4] = 0;
         }
        */
         Serial.print(char(CmdPS4[i])); // POUR SUIVRE LA TRAME REÇUE
         i++;
      if ((dataLu) == 93){  // = ]
         //****** Fin de trame *****
         boTrameValide = false;
         Serial.println("");
         //Serial.println(i);
         i = 0;
      }
    }
  }

  actionRightHatY = CmdPS4[8];
  actionRightHatX = CmdPS4[10];
  actionLeftHatY  = CmdPS4[12];
  actionLeftHatX  = CmdPS4[14];
  actionBoutonR2  = CmdPS4[18]; // AnalogButton(R2)
  boutonTriangle  = CmdPS4[20]; // boutonTriangle
  boutonCircle    = CmdPS4[22]; // boutonCircle
  boutonCross     = CmdPS4[24]; // boutonCross
  boutonSquare    = CmdPS4[26]; // boutonSquare
  boutonUp        = CmdPS4[28]; // boutonUp
  boutonRight     = CmdPS4[30]; // boutonRight
  boutonDown      = CmdPS4[32]; // boutonDown
  boutonLeft      = CmdPS4[34]; // boutonLeft
  boutonL1        = CmdPS4[36]; // boutonL1
  boutonL3        = CmdPS4[38]; // boutonL3
  boutonR1        = CmdPS4[40]; // boutonR1
  boutonR3        = CmdPS4[42]; // boutonR3
  actionJsStop    = CmdPS4[48]; // Joystick Right au centre
  
  

  //Serial.println(char(CmdPS4[48]));

 // vitesse    = 127;
  vitesseL   = vitesse;
  vitesseR   = vitesse;
  
  if (actionRightHatY == 65) {      // A ---> Avance
      //Serial.println("Avance");
      go_Advance();
  }

  
  if (actionRightHatY == 66) {      // B ---> Recule
     Serial.println("Recule");
      go_Back();
  }
  
  if (actionRightHatX == 82) {      // R ---> Tourne à DROITE
     Serial.println("Tourne à DROITE");
      go_Right();
  }

  
  if (actionRightHatX == 76) {      // L ---> Tourne à GAUCHE
     Serial.println("Tourne à GAUCHE");
      go_Left();
  }

  if (actionJsStop == 83) {         // S ---> Stop
     //Serial.println("JoyStick Stop");
      stop_Stop();
  }
  
  if (boutonTriangle == 65) {       // A ---> Augmente la vitesse
    //Serial.println("Augmente la vitesse");
    augmente_Vitesse();
    CmdPS4[20] = 0;
  }

  if (boutonCross   == 66) {       // B ---> Diminue la vitesse
    //Serial.println("Diminue la vitesse");
    diminue_Vitesse();
    CmdPS4[24] = 0;
  }
  
  if (boutonCircle  == 82) {      // R ---> vitesse roue
      vitesseRInt = 0;            //   à l'intérieur du virage = 0
  }
  
  if (boutonSquare  == 76) {      // L ---> vitesse roue
      vitesseRInt = 100;          //   à l'intérieur du virage = 100
  }
  if (boutonDown == 83) {         // S ---> Stop
    Serial.println("STOP"); 
     stop_Stop();
  }
}

configuration.h

/*Declare L298N Dual H-Bridge Motor Controller directly since there is not a library to load.
              BRANCHEMENT POUR ESP32
*/
//Define BTS7960 (IBT-2) H-Bridge Motor Controller Pins

#define FwrdEnMotRight    33         // (BLEU) - R_EN - FORWARD enable  motor Right
#define FwrdSpeedMotRight 25         // (JAUNE)- RPWM - FORWARD speed   motor Right
#define RvrsSpeedMotRight 26         // (VERT) - LPWM - REVERSE speed   motor Right
#define RvrsEnMotRight    27         // (GRIS) - L_EN - REVERSE enable  motor Right

#define FwrdEnMotLeft     12         // (BLEU) - R_EN - FORWARD enable  motor Left
#define FwrdSpeedMotLeft  13         // (JAUNE)- RPWM - FORWARD speed   motor Left
#define RvrsSpeedMotLeft  15         // (VERT) - LPWM - REVERSE speed   motor Left
#define RvrsEnMotLeft     00         // (GRIS) - L_EN - REVERSE enable  motor Left

// Setting PWM properties
const int freq                = 500;
const int pwmChannel_0        = 0;
const int pwmChannel_1        = 1;
const int pwmChannel_2        = 2;
const int pwmChannel_3        = 3;
const int resolution          = 8; //(8 bits -> 0-255)

unsigned int vitesse          = 255;
unsigned int vitesseL         = 0;
unsigned int vitesseR         = 0;
unsigned int vitesseRInt      = 0;

unsigned int actionRightHatY  = 0; 
unsigned int actionRightHatX  = 0;
unsigned int actionLeftHatY   = 0; 
unsigned int actionLeftHatX   = 0;

unsigned int leftHatX         = 0;
unsigned int leftHatY         = 0;  
unsigned int rightHatX        = 0;
unsigned int rightHatY        = 0;
unsigned int actionBoutonR2   = 0;

unsigned int boutonTriangle   = 0;
unsigned int boutonCircle     = 0;
unsigned int boutonCross      = 0;
unsigned int boutonSquare     = 0;
unsigned int boutonUp         = 0;
unsigned int boutonRight      = 0;
unsigned int boutonDown       = 0;
unsigned int boutonLeft       = 0;
unsigned int boutonL1         = 0;
unsigned int boutonL3         = 0;
unsigned int boutonR1         = 0;
unsigned int boutonR3         = 0;
unsigned int boutonShare      = 0;
unsigned int boutonOptions    = 0;

unsigned int actionJsStop     = 0;

int i                         = 0;
unsigned char CmdPS4[60]      = "";
bool boTrameValide            = false;

Le programme de la manette

Le programme est composé d’un fichier. Il doit être placé dans le répertoire nommé «Manette_PS4_CTRL_CAR_BT-HC05_MASTER_14»

Manette_PS4_CTRL_CAR_BT-HC05_MASTER_14.ino

/*
 *        Contrôleur associé avec une manette PS4
 *    PS4 + USB Host shield 2 + Bluetooth HC-05 MAITRE 
 *    
 *  2019-06-02  
 *  Création: Richard Morel
 *  
 *  Modifications:
 *   
 *    2019-06-03
 *    Transmission seulement sur changement d'état d'un bouton
 *  
 *  
 *  
 *  La carte USB Host shield 2 reçoit les commandes de la manette PS4 
 *  et les retransmets en Bluetooth par le circuit HC-05. 
 *  Ce circuit est configuré en mode Maitre et l'adresse de la carte
 *  HC-05 Esclave est programmée dans la carte Maitre.
 *  La communication Maitre-Esclave s'établie instantanément
 *  
 * Adapté de : 
 * Example sketch for the PS4 Bluetooth library - developed by Kristian Lauszus
 * For more information visit my blog: http://blog.tkjelectronics.dk/ or
 * send me an e-mail:  kristianl@tkjelectronics.com
 */

#include <PS4BT.h>
#include <usbhub.h>

// Satisfy the IDE, which needs to see the include statment in the ino too.
#ifdef dobogusinclude
#include <spi4teensy3.h>
#endif
#include <SPI.h>

bool boCmdTransmit    = false;

int boutonTriangle    = 0;
int boutonCircle      = 0;
int boutonCross       = 0;
int boutonSquare      = 0;
int boutonUp          = 0;
int boutonRight       = 0;
int boutonDown        = 0;
int boutonLeft        = 0;
int boutonL1          = 0;
int boutonL3          = 0;
int boutonR1          = 0;
int boutonR3          = 0;
int boutonShare       = 0;
int boutonOptions     = 0;

int actionRightHatY   = 0; 
int actionRightHatX   = 0;
int oldRightHatY      = 0; 
int oldRightHatX      = 0;

int actionLeftHatY   = 0; 
int actionLeftHatX   = 0;
int oldLeftHatY      = 0; 
int oldLeftHatX      = 0;

int actionBoutonL2   = 0; 
int actionBoutonR2   = 0;
int oldBoutonL2      = 0; 
int oldBoutonR2      = 0;

int actionJsStop     = 0;
int oldJsStop        = 0;

USB Usb;
//USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so

/* You can create the instance of the PS4BT class in two ways */
// This will start an inquiry and then pair with the PS4 controller - you only have to do this once
// You will need to hold down the PS and Share button at the same time, the PS4 controller will then start to blink rapidly indicating that it is in pairing mode
// PS s'affiche lorsque le jumelage est complété. Mettre (PS4BT PS4(&Btd, PAIR);) en commentaire
// et enlever // à (PS4BT PS4(&Btd);) puis retransfer le programme dans l'Arduino
//PS4BT PS4(&Btd, PAIR);

// After that you can simply create the instance like so and then press the PS button on the device
PS4BT PS4(&Btd);

int state = 0;
void setup() {
  Serial.begin(115200);
#if !defined(__MIPSEL__)
  while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
#endif
  if (Usb.Init() == -1) {
    Serial.print(F("\r\nOSC did not start"));
    while (1); // Halt
  }
  Serial.print(F("\r\nPS4 Bluetooth Library Started"));
}
void loop() {

   if(Serial.available() > 0){ // Checks whether data is comming from the serial port
    state = Serial.read(); // Reads the data from the serial port
 }

  Usb.Task();
  if (PS4.connected()) {

      actionRightHatY = 0;
      actionRightHatX = 0;

      actionJsStop    = 0;

      boutonTriangle  = 0;
      boutonCircle    = 0;
      boutonCross     = 0;
      boutonSquare    = 0;
      boutonUp        = 0;
      boutonRight     = 0;
      boutonDown      = 0;
      boutonLeft      = 0;
      boutonL1        = 0;
      boutonL3        = 0;
      boutonR1        = 0;
      boutonR3        = 0;
      boutonShare     = 0;
      boutonOptions   = 0;


      if (PS4.getAnalogHat(RightHatY) < 25) {
          actionRightHatY   = 65;  // A
          oldJsStop = 0;
          if (oldRightHatY != actionRightHatY){
             boCmdTransmit = true;
             oldRightHatY = actionRightHatY;
          }    
      }
      
      if (PS4.getAnalogHat(RightHatY) > 200) {
          actionRightHatY   = 66;  // B
          if (oldRightHatY != actionRightHatY){
              boCmdTransmit = true;
              oldRightHatY = actionRightHatY;
              oldJsStop = 0;
          }               
      }
            
      if (PS4.getAnalogHat(RightHatX) > 200) {
           actionRightHatX   = 82;  // R
           oldJsStop = 0;
           if (oldRightHatX != actionRightHatX){
              boCmdTransmit = true;
             oldRightHatX = actionRightHatX; 
          } 
      }

      if (PS4.getAnalogHat(RightHatX) < 25) {
           actionRightHatX   = 76;  // L
           oldJsStop = 0;
           if (oldRightHatX != actionRightHatX){
             boCmdTransmit = true;
             oldRightHatX = actionRightHatX;   
          } 
      }

      if (PS4.getAnalogHat(RightHatY) >= 25 && PS4.getAnalogHat(RightHatY) <= 200 && PS4.getAnalogHat(RightHatX) >= 25 && PS4.getAnalogHat(RightHatX) <= 200) {
           actionJsStop   = 83;  // S
           oldRightHatY = 0;
           oldRightHatX = 0;  
           if (oldJsStop != actionJsStop){
             boCmdTransmit = true;
             oldJsStop = actionJsStop;
          } 
      }
      
     if (PS4.getButtonClick(PS)) {
         Serial.print(F("\r\nPS Disconnect"));
         PS4.disconnect();
       }
       else {
         if (PS4.getButtonClick(TRIANGLE)) {
            boutonTriangle = 65;  // A
            boCmdTransmit = true;
         }
         if (PS4.getButtonClick(CIRCLE)) {
            boutonCircle   = 82;  // R
            boCmdTransmit = true;
         }
         if (PS4.getButtonClick(CROSS)) {
            boutonCross    = 66;  // B
            boCmdTransmit = true;
         }
         if (PS4.getButtonClick(SQUARE)) {
            boutonSquare   = 76;  // L
            boCmdTransmit = true;

         }
      
         if (PS4.getButtonClick(UP)) {
            boutonUp       = 1;
         } 
         if (PS4.getButtonClick(RIGHT)) {
            boutonRight    = 1;
         } 
         if (PS4.getButtonClick(DOWN)) {
            boutonDown     = 83;  // S
            boCmdTransmit = true;
         }
         if (PS4.getButtonClick(LEFT)) {
            boutonLeft     = 1;
         }

         if (PS4.getButtonClick(L1))
            boutonL1       = 1;
         if (PS4.getButtonClick(L3))
            boutonL3       = 1;
         if (PS4.getButtonClick(R1))
            boutonR1       = 1;
         if (PS4.getButtonClick(R3))
            boutonR3       = 1;

         if (PS4.getButtonClick(SHARE))
            boutonShare    = 1;
         if (PS4.getButtonClick(OPTIONS)) {
            boutonOptions  = 1;  
            }
         }
    
         

   if ( boCmdTransmit){   
      int inPauseDeTransmission = 1;  // > 50 Temporisation pour éviter les engorgements   
      Serial.write("[ |");                           delay(inPauseDeTransmission);
      Serial.write("DATA|");                         delay(inPauseDeTransmission);
      Serial.write(actionRightHatY);                 delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(actionRightHatX);                 delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(actionLeftHatY);                  delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(actionLeftHatX);                  delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(actionBoutonL2);                  delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(actionBoutonR2);                  delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(boutonTriangle);                  delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(boutonCircle);                    delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);  
      Serial.write(boutonCross);                     delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(boutonSquare);                    delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(boutonUp);                        delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(boutonRight);                     delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(boutonDown);                      delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(boutonLeft);                      delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(boutonL1);                        delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(boutonL3);                        delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(boutonR1);                        delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(boutonR3);                        delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(boutonShare);                     delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(boutonOptions);                   delay(inPauseDeTransmission);
      Serial.write("|");                             delay(inPauseDeTransmission);
      Serial.write(actionJsStop);                    delay(inPauseDeTransmission);      
      Serial.write("| ]");                           delay(inPauseDeTransmission);
      Serial.println(); 
      boCmdTransmit = false;  
    } // Fin du if ( boCmdTransmit){
  }   // Fin du if (PS4.connected()) { 
}     // Fin du Loop

Références

Arduino et la manette PS4

Bluetooth et le circuit HC-05

Moteur à courant continu

ESP32 et le module Bluetooth HC-05